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.net 壓縮文件夾

 修行的嘟嘟 2018-09-20
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using ICSharpCode.SharpZipLib.Zip;
using ICSharpCode.SharpZipLib.Checksums;

namespace Cis.DRGsSystem.Service
{
    /// <summary>
    /// 壓縮和解壓文件
    /// </summary>
    public class ZipClass
    {
        /// <summary>
        /// 所有文件緩存
        /// </summary>
        List<string> files = new List<string>();

        /// <summary>
        /// 所有空目錄緩存
        /// </summary>
        List<string> paths = new List<string>();

        /// <summary>
        /// 壓縮單個(gè)文件
        /// </summary>
        /// <param name="fileToZip">要壓縮的文件</param>
        /// <param name="zipedFile">壓縮后的文件全名</param>
        /// <param name="compressionLevel">壓縮程度,范圍0-9,數(shù)值越大,壓縮程序越高</param>
        /// <param name="blockSize">分塊大小</param>
        public void ZipFile(string fileToZip, string zipedFile, int compressionLevel, int blockSize)
        {
            if (!System.IO.File.Exists(fileToZip))//如果文件沒(méi)有找到,則報(bào)錯(cuò)
            {
                throw new FileNotFoundException("The specified file " + fileToZip + " could not be found. Zipping aborderd");
            }

            FileStream streamToZip = new FileStream(fileToZip, FileMode.Open, FileAccess.Read);
            FileStream zipFile = File.Create(zipedFile);
            ZipOutputStream zipStream = new ZipOutputStream(zipFile);
            ZipEntry zipEntry = new ZipEntry(fileToZip);
            zipStream.PutNextEntry(zipEntry);
            zipStream.SetLevel(compressionLevel);
            byte[] buffer = new byte[blockSize];
            int size = streamToZip.Read(buffer, 0, buffer.Length);
            zipStream.Write(buffer, 0, size);

            try
            {
                while (size < streamToZip.Length)
                {
                    int sizeRead = streamToZip.Read(buffer, 0, buffer.Length);
                    zipStream.Write(buffer, 0, sizeRead);
                    size += sizeRead;
                }
            }
            catch (System.Exception ex)
            {
                GC.Collect();
                throw ex;
            }

            zipStream.Finish();
            zipStream.Close();
            streamToZip.Close();
            GC.Collect();
        }

        /// <summary>
        /// 壓縮目錄(包括子目錄及所有文件)
        /// </summary>
        /// <param name="rootPath">要壓縮的根目錄</param>
        /// <param name="destinationPath">保存路徑</param>
        /// <param name="compressLevel">壓縮程度,范圍0-9,數(shù)值越大,壓縮程序越高</param>
        public void ZipFileFromDirectory(string rootPath, string destinationPath, int compressLevel)
        {
            GetAllDirectories(rootPath);
            //得到當(dāng)前路徑的位置,以備壓縮時(shí)將所壓縮內(nèi)容轉(zhuǎn)變成相對(duì)路徑。
            string rootMark = rootPath.Substring(0, rootPath.LastIndexOf("\\") + 1);
            Crc32 crc = new Crc32();
            ZipOutputStream outPutStream = new ZipOutputStream(File.Create(destinationPath));
            outPutStream.SetLevel(compressLevel); // 0 - store only to 9 - means best compression
            foreach (string file in files)
            {
                FileStream fileStream = File.OpenRead(file);//打開(kāi)壓縮文件
                byte[] buffer = new byte[fileStream.Length];
                fileStream.Read(buffer, 0, buffer.Length);
                ZipEntry entry = new ZipEntry(file.Replace(rootMark, string.Empty));
                entry.DateTime = DateTime.Now;
                entry.Size = fileStream.Length;
                fileStream.Close();
                crc.Reset();
                crc.Update(buffer);
                entry.Crc = crc.Value;
                outPutStream.PutNextEntry(entry);
                outPutStream.Write(buffer, 0, buffer.Length);
            }

            this.files.Clear();

            foreach (string emptyPath in paths)
            {
                ZipEntry entry = new ZipEntry(emptyPath.Replace(rootMark, string.Empty) + "/");
                outPutStream.PutNextEntry(entry);
            }

            this.paths.Clear();
            outPutStream.Finish();
            outPutStream.Close();
            GC.Collect();
        }

        /// <summary>
        /// 取得目錄下所有文件及文件夾,分別存入files及paths
        /// </summary>
        /// <param name="rootPath">根目錄</param>
        private void GetAllDirectories(string rootPath)
        {
            string[] subPaths = Directory.GetDirectories(rootPath);//得到所有子目錄
            foreach (string path in subPaths)
            {
                GetAllDirectories(path);//對(duì)每一個(gè)字目錄做與根目錄相同的操作:即找到子目錄并將當(dāng)前目錄的文件名存入List
            }
            string[] files = Directory.GetFiles(rootPath);
            foreach (string file in files)
            {
                this.files.Add(file);//將當(dāng)前目錄中的所有文件全名存入文件List
            }
            if (subPaths.Length == files.Length && files.Length == 0)//如果是空目錄
            {
                this.paths.Add(rootPath);//記錄空目錄
            }
        }

        /// <summary>
        /// 解壓縮文件(壓縮文件中含有子目錄)
        /// </summary>
        /// <param name="zipfilepath">待解壓縮的文件路徑</param>
        /// <param name="unzippath">解壓縮到指定目錄</param>
        /// <returns>解壓后的文件列表</returns>
        public List<string> UnZip(string zipfilepath, string unzippath)
        {
            //解壓出來(lái)的文件列表
            List<string> unzipFiles = new List<string>();

            //檢查輸出目錄是否以“\\”結(jié)尾
            if (unzippath.EndsWith("\\") == false || unzippath.EndsWith(":\\") == false)
            {
                unzippath += "\\";
            }

            ZipInputStream s = new ZipInputStream(File.OpenRead(zipfilepath));
            ZipEntry theEntry;
            while ((theEntry = s.GetNextEntry()) != null)
            {
                string directoryName = Path.GetDirectoryName(unzippath);
                string fileName = Path.GetFileName(theEntry.Name);

                //生成解壓目錄【用戶(hù)解壓到硬盤(pán)根目錄時(shí),不需要?jiǎng)?chuàng)建】
                if (!string.IsNullOrEmpty(directoryName))
                {
                    Directory.CreateDirectory(directoryName);
                }

                if (fileName != String.Empty)
                {
                    //如果文件的壓縮后大小為0那么說(shuō)明這個(gè)文件是空的,因此不需要進(jìn)行讀出寫(xiě)入
                    if (theEntry.CompressedSize == 0)
                        break;
                    //解壓文件到指定的目錄
                    directoryName = Path.GetDirectoryName(unzippath + theEntry.Name);
                    //建立下面的目錄和子目錄
                    Directory.CreateDirectory(directoryName);

                    //記錄導(dǎo)出的文件
                    unzipFiles.Add(unzippath + theEntry.Name);

                    FileStream streamWriter = File.Create(unzippath + theEntry.Name);

                    int size = 2048;
                    byte[] data = new byte[2048];
                    while (true)
                    {
                        size = s.Read(data, 0, data.Length);
                        if (size > 0)
                        {
                            streamWriter.Write(data, 0, size);
                        }
                        else
                        {
                            break;
                        }
                    }
                    streamWriter.Close();
                }
            }
            s.Close();
            GC.Collect();
            return unzipFiles;
        }
    }
}

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